Chapter 36: Mission Rewards Calculated Again, Ability Effects Are Absolutely Awesome!
Chapter 36: Mission Rewards Calculated Again, Ability Effects Are Absolutely Awesome!
It's finally finished!
From the evening of May 23rd, when the additional matches ended and the rewards were settled, to the afternoon of May 30th today, it has been almost a full week.
Aside from eating, sleeping, competing, and taking necessary rest breaks during the competition, Li Xingchen trained almost day and night, hoping to complete the mission as soon as possible and get the reward.
Although he couldn't possibly neglect his meals and sleep due to the need for athletes' diet and sleep, he definitely gave it his all.
Moreover, this damned precise scoring system always waits until the task is completed before announcing the reward, making Li Xingchen constantly itching to try it.
Now, the answer can finally be revealed.
With a hint of anticipation, Li Xingchen began calculating the rewards for this training mission.
"The mission reward settlement has begun. Since this mission is a training mission, the rewards are divided into two parts: passive rewards and active rewards."
"Passive rewards do not require selection and will take effect directly from your next match. Details are as follows."
"Unlock new point control element: The single-game shooting percentage must be no less than 45%, and this point control element can be upgraded."
"Unlock a new scoring element: The three-point shooting percentage in a single game must be no less than 35%, and this scoring element can be upgraded."
"Unlock a new scoring element: the free throw percentage in a single game must be no less than 80%, and this scoring element can be upgraded."
"You've worked hard on the shooting practice; this is the result you deserve."
Upon seeing these lines, Li Xingchen's eyes widened.
If he hadn't been a little tired from just finishing training, he probably would have been so excited he'd practically fly off to the ground.
Isn't that a bit too powerful?
It's important to know that the scoring element unlocked this time is related to accuracy. Accuracy is the efficiency of scoring, which may be even more important for a pitcher than the number of points scored.
More importantly, this scoring control system didn't give him any annoying ability that guaranteed a 50% hit rate. Instead, it used the word "no less than". This means that while it helped him maintain the lower limit of his hit rate, it didn't impose any restrictions on the upper limit. Is it really that amazing?
Don't be fooled by his current 35% three-point shooting percentage and 45% overall field goal percentage. For an outside shooter, these are decent numbers. And this is just the lower limit of a single game. Over the entire series, his average stats will likely be much higher than that.
What's even more outrageous is that this data can still be upgraded!
If we could increase both by another five percentage points, and directly achieve a minimum three-point shooting percentage of 40% and a minimum field goal percentage of 50%, wouldn't we be able to achieve the shooting efficiency of the 180 Club in every game?
That's absolutely amazing!
However, before Li Xingchen could analyze in detail what benefits these additional accuracy-related scoring elements could bring him, a new message popped up on the system panel.
"Passive rewards have been calculated. Now, active rewards will be calculated."
You have three options:
"First, upgrade the existing point control element 'must score 16 points in a single game' to 'must score 17 points in a single game'."
"Second, unlock a new scoring element: 'You must get four assists in a single game'."
"Third, unlock a new scoring element: 'Two steals and blocks are guaranteed in a single game', with the added effect: when guarding an opposing guard, the opponent's field goal percentage will be 3% lower than your season average field goal percentage."
When Li Xingchen saw the first half of the third option, he thought the reward was a bit of a dud and he definitely wouldn't choose it.
After all, he can get two blocks in a single game on his own, and wasn't last night's game a perfect example?
More importantly, steals and blocks are not as direct as points. Sometimes a steal or block is crucial, and sometimes a block can even help the opponent turn a two-point shot into a three-point shot.
While steals and blocks statistics can be a useful indicator of a player's defensive performance, relying solely on them is unreliable.
Moreover, this is a constant scoring element, which would lock in Li Xingchen's potential as well.
However, just as Li Xingchen made up his mind not to choose the third option, the next line of text popped up again.
"When you are guarding the opposing guard, the opponent's shooting percentage will inevitably be 3% lower than your season average shooting percentage."
Note that this does not reduce the opponent's hit rate by 3%, but rather makes the opponent's hit rate 3% lower than your own average.
What does this mean?
It's important to understand that players' performance always fluctuates. Even Curry has his off days and his days when he's on fire.
When things are going well, the hit rate might be close to 100%, but when things are going badly, the hit rate might only be 10 or 20%.
In the end, on average, for a player who mainly relies on outside shooting, an overall field goal percentage of 40-50% is considered very strong.
In short, the average field goal percentage for the entire season is unlikely to be very high, especially for star players who need to carry a high volume of games; when the volume increases, the field goal percentage will always decrease.
What can Li Xingchen do now?
As long as you match up against them, you can make their shooting percentage three points lower than your season average, which directly locks down their ceiling!
Goodness, no wonder Li Xingchen had to do tasks for almost a whole week. This set of rewards not only ensured the lower limit of Li Xingchen's own hit rate, but also cut off the upper limit of the opponent's hit rate.
After such a series of moves, will the opponent still be able to compete?
Moreover, Li Xingchen also discovered these "score-controlling elements" related to hit rate, and a closer look might reveal some unexpected discoveries.
For example, the rule that "the free throw percentage in a single game must be no less than 80%" is very interesting.
At first glance, an 80% free throw percentage doesn't seem impressive, and if judged by the standards of a shooter, it could even be considered a bit poor.
But upon closer inspection, that's a single-game shooting percentage of no less than 80%.
Does that mean that in future games, as long as Li Xingchen doesn't take more than four free throws in a single game, he will definitely make every single one?
Because if you miss even one of your four free throws, your shooting percentage will drop below 80%!
If we think about it this way, there might be a lot of room for research into these "scoring control elements" related to shooting percentage if we dig deeper into them.
However, Li Xingchen didn't have time to think about that much right now, because the team's video analysis session was about to start, so he didn't hesitate any longer and directly chose the third reward.
Currently, a scoring output of 16 points is basically enough for him, not to mention the added benefit of his shooting percentage. Given his current status on the Warriors, being able to consistently maintain this level of productivity is already quite remarkable. He no longer needs to worry about his playing time, and it's only a matter of time before he's promoted to the starting lineup.
Besides, there's not much difference between sixteen and seventeen points.
As for improving assists, that's not Li Xingchen's primary goal at this stage.
As a high-quality 3D player, he first needs to strive to become a top-tier 3D player, and then develop his ball-handling skills. Basically, he'll be on the path to becoming a star player.
His three-point shooting is already quite good, so improving his defense would be the most cost-effective option for him.
Naturally, the third reward should be chosen without hesitation!
And just as he finished choosing his reward, he received a message from head coach Kerr calling everyone together to prepare to study the game video.
"Coming right away!"
Li Xingchen replied, then stood up and walked towards the conference room.
At the same time, he was also making plans in his mind.
In the upcoming matches, how can I maximize the effectiveness of these abilities...?
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20demayo