Page 283
Page 283
According to the development cycle of general 3 games, about three years is enough.
But since Zhao Hao intends to make a work that makes players like it, it is naturally impossible to be just mediocre.
Zhao Hao is a professional at introverting game quality for the sake of making money!
There is plenty of time, and the personnel are naturally impossible to be sloppy.
Except for Meng Lang who was the assistant but actually the main producer, the others naturally included Haotian's elites and some backbones in the industry.
With the current situation of Haotian, it is still unable to attract the attention of those outstanding industry leaders.
But Zhao Hao is not in a hurry. When it is officially launched, there will be a new wave of growth at that time.
Maybe at that time, it will be able to attract big shots to settle in.
Chapter 337
Some people say that with Zhao Hao around, what's the use of those big bosses?Words cannot be said that way.
Zhao Hao also has energy limitations.
In the future, when Zhao Hao can no longer come up with anything new, what will Haotian do?
Besides, if everything is done by Zhao Hao himself, then what are so many people in the company doing?
So the best way is to create a game that is good enough and attract those industry leaders to join the company.
Then, through various technical innovations and generous salaries, those industry leaders will be left behind.
Only under such circumstances can new games be launched continuously.
Of course, too many appearances will inevitably mean more distraction of Haotian's energy.
As a result, once someone offers a high price that is difficult to refuse, there will be a turnover of personnel.
But is it important?
it is not important.
The loss of personnel in the game industry is very serious.
To put it bluntly, this industry is actually limited by technical capabilities.
At present, Haotian can attract many newcomers to settle in because Haotian continues to launch classics, while its technical strength is also constantly improving.
Don't forget, Haotian's game production model from the very beginning is that Zhao Hao gives ideas and suggestions, and then the company solves itself.
How many technical masters Haotian itself has remains to be discussed.
But Haotian's technology is very strong.
Zhao Hao only discovered this after Meng Lang joined the job.
Meng Lang's own strength was already good.
In other companies, it can be regarded as the technical core of the whole company.
But even such a technical leader can only be the producer in Haotian, but not the main program!
You will know that Haotian's technical ability is really not so simple that it can be explained clearly in a few words.
The root cause of all this lies in Zhao Hao's inaction.
Simply put, enough money to be completely free.
In Haotian, what Zhao Hao asked was very simple, he only wanted the final result.
As for the expenses that need to be consumed and the problems that arise, we don't care about it.
He only wants quality!
Not enough time limit?
Then the processing period.
Not enough cost?
Then increase the cost.
Totally cost-effective investment.
So why aren't other companies doing this?
Because other game companies are also fundamentally different from Haotian.
The essence of Haotian games does not depend on the game itself to make money.
To be precise, a game company does not take making money from games as its first element.
What Haotian really makes money has always been game peripherals!
Including but not limited to development, film and television production, and sales of peripheral products.
All these can only be achieved by a whole industrial chain.
So can other companies do the same?
It is possible but not possible.
The reason is actually very simple.
If you want to create a whole industrial chain, you need to have a core problem.
That's famous!
It is extremely difficult to know this kind of thing, especially in the case of being famous.
Even the original god of the previous life is actually a derivative product based on the "Honkai" series.
Without the technical and screenwriting skills accumulated in the previous "Honkai", it would be impossible to produce Yuanshin.
So is there anything else that can be done?
some.
The former Fairy Sword series is completely achievable.
Unfortunately, that was only once!
In the first four works of the Paladin series, except for the hip-pushing Legend of Paladin II, the other three games all represent the peak of this series!
It can be said that in the era when these games were born, being able to play such games was really a blessing to Chinese people.
It is precisely because of this that Zhao Hao did not choose the end game after the invisible guardian, but directly took out the fairy sword series.
The reputation of the fifth, fifth, sixth, and seventh works of the Xianjian series is indeed not good.
But
At that time, if it can be done, it will be nothing.
If the word of mouth is not good at that time, given the current situation of Haotian, it is better to stop developing new works directly.
Anyway, there is no reason for so many Haotians to hang themselves on a tree.
Of course, if there is a leap in technology in the future, maybe Zhao Hao will choose to remake or launch a sequel.
In fact, you will know after you actually play the game.
It's not that game companies don't want to launch new works, but that they need to adapt.
Player tastes are always improving.
After all, it is human nature for people to go to high places.
So what happens when an old game that has been out for more than ten years is going through the pains of transition?
Naturally, it will be boycotted by old players.
This is also the predicament of the fairy sword in the previous life.
There is one thing to say, as a semi-open world, the quality of Paladin Seven cannot be said to be very good, but it is definitely enough to be called a general standard.
Even if this level of Sword Seven is placed in 13, it can even be said to be the pinnacle of domestic production.
The problem, however, is that the game came too late.
Nine years too late!
In nine years, how many masterpieces have appeared frequently, and how many excellent works have appeared?
Just relying on an ordinary game that was not of high quality in that era, I want to make players buy it.
Is it possible?
Totally impossible.
This is why Fairy Sword VII is enough for ordinary players to play, but it is far from enough for those so-called high-level players who are often deeply involved in foreign masterpieces.
But there is one thing to say, as a player who has transformed from a terminal game to a stand-alone or console game, Zhao Hao in his previous life still has a good sense of Sword Seven.
Can't say how good it is, but overall, it's a qualified product.
The only downside is the plot.
This is also the point where many people are black.
After all, in the impression of many people, the "Sword" series is the existence of invincible plots.
however
The so-called plot invincibility does not exist.
People who often read novels know that if you look at it purely from novels, it doesn’t matter whether it is Xianjian or Xianjian IV, or even the so-called invincible plot of Immortal Sword III.
But
If you really think so, then you are sick.
Anyone who discusses which game is good regardless of the factors of the time, please leave mellowly immediately, okay?
The plot of Xianjian III and Xianjian IV, in the era when the game was released, is actually not outstanding today.
What is really outstanding is that they are ahead of the level of that era!
When Xianjian III came out in 03, when Xianjian IV came out in 07.
In 03, the domestic Internet literature was still in the wild era, and even a certain point that would become famous in the future did not exist.
But in 07, a certain point also launched its own webpage. By the time of Xianjian [-], it had already developed into a situation where it was in full swing!
So it gives people the feeling that Xianjian III and Xianjian IV are the pinnacle.
Why is it the pinnacle?
Because at that time, online literature was still in the state of various vulgar and painful literature, and the charm of hot-blooded and kingly Xiaobaiwen had not yet been reflected.
That's why Xiansan and Xiansi were able to explode.
But today?
Sorry, it can only be regarded as a novel with a good reputation.
Chapter 338
As everyone's tastes become more and more tricky, hot-blooded Xiaobaiwen is no longer popular.The plots of the Immortal Sword series have always been boring in the mouths of the current players.
why?
In fact, it is not because the development time of stand-alone games is too long.
Although many people are complaining that 5 is a cancer, there are often strange operations that return to the list.
But if the 6 comes out the next year, who cares about the 5?
The same reason.
If the development of stand-alone game manufacturers can achieve the level of "New Year's goods", it can basically be called a big factory.
Naturally, there will be no situation that cannot keep up with the times.
After all, the times are changing too fast.
The development time of domestic stand-alone games is too long.
It's totally out of date.
This is why service games will gradually become the foundation of mainstream games in the future.
20demayo