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Except for those marketing accounts with bad money, most of the black fans are actually brainwashed by the krypton gold terminal games and mobile games in China in the early years.
In their view, "Yuan Shen" is a shit-stirring stick.
In an era when everyone is lying down together, you want to rise up.
You have to use high quality to get high income, which has raised our aesthetics for games, and made us unable to look directly at those PC games and mobile games that we liked before.
You are a heinous sinner!
You are a heinous sinner!
There are even some people who are out of jealousy, hatred of wealth and so on.
Of course, there are still some people who have not been exposed to stand-alone games before.
And after they came into contact with the top 3a works abroad, looking back at Yuanshen, after discovering that it was completely different from the 3a works in their impression, they began to follow the trend without thinking.
But actually?
3a-level works are longer time, more production staff and more funds.
Because these three items all start with "ao", they are called 3a!
The 3a these people have seen is already the product of many masterpiece iterations after foreign game manufacturers have developed it for 20+ years!
For example, most act lovers know the "God of War" series.
So, which one is better, God of War or Tomb Raider 9?
These people will most likely say that "Tomb Raider 9 is better."
But in fact, real stand-alone game players will know that the two are not comparable in terms of game types alone!
One act, one arpg.
The types of games are different, so naturally there is no comparison.
The only comparability is the picture.
but……
God of War was a long time ago.
However, "Tomb Raider 9" is a product after many iterations.
The pictures of the two are different, isn't it normal?
Is it because of this that it can be denied that "God of War" is a masterpiece?
That's nonsense!
This is as absurd as comparing an old movie 20 years ago with a modern drama.
All fools know that due to limitations of the times, investment and various aspects, old films and modern dramas have completely different ways of persuading!
Such a simple truth, even a three-year-old child knows it, but those who only know how to follow the trend don't pay attention to it at all.
Needless to say, it's also sad.
"Yuanshin is in the 3a game, it is actually nothing.
Even when the special effects are fully turned on, except for the screen, it may not be as good as some classic 3a games ten years ago.
but……
Compared with the domestic situation at that time, "Yuanshin" is not only 3a, but even the benchmark of domestic games!
Give the simplest example.
Before the appearance of "Yuan Shen", all domestic games were skin-changing mobile games.
Among them, Xinyue is the most!
I can't wait to be like Bandai Namco, all ips can get a krypton gold-for-skin mobile game.
The purpose is to drain the player's wallet.
The saddest thing is that the players are still enjoying it!
After the appearance of "Yuan Shen", Xinyue began to announce its entry into the 3a game market.
May I ask, did you find out just because you were happy with your conscience?
Nonsense!
That's because the domestic market has been opened up by "Yuan Shen!"
Chinese people know that there are also games in China that are comparable to top foreign products!
In the world, although "Yuan Shen" is in the 3a product, it can only be regarded as the younger brother.
But in mobile games around the world, "Original God is Super God!"
Of course, Zhao Hao doesn't really like "Yuan Shen" very much.
After all, the boring long grass period is too long.
But no matter from which aspect, "Yuanshin" is the most powerful proof of the progress of the domestic 3a game era!
As for the much-anticipated "Black Myth Wukong...
In fact, in Zhao Hao's view, if "Black Myth Wukong" does not carry out technical iterations, then its technology may be outdated in a few years.
The reason lies in the engine of Unreal Five.
First of all, although this game engine was just released that year, in fact, for some established game companies, they have already obtained this commercial game engine.
In other words, to fully understand the technical capabilities and performance of this engine, it still depends on foreign manufacturers.
And domestic manufacturers want to contact early?
Ha ha.
Let's figure out who is behind the Unreal Engine [-] and who owns the shares.
The no-prize answer is announced.
It's happy.
It is naturally impossible for Xinyue to say that I have come up with a game engine, and then everyone can use this game engine to make games.
Those who can do this are either independent game producers or fools.
Tell me some common knowledge.
After any game engine is released, all developers who purchase the game engine will self-customize and localize the engine.
In other words, based on this game engine, create a game engine of your own company.
Except for some independent game authors who have no money, no game company just picks it up and uses it!
The reason is simple, confidentiality.
Chapter 377
In the previous life, why did the Unreal [-] game engine become popular all over the world after it was released?And more and more game masterpieces are announcing the use of Unreal Engine [-]?
On the one hand, it is because of its unparalleled picture expressiveness.
This is its core selling point.
Its picture processing function can be said to be an engine version that surpasses the previous era!
And it's not the case that it's just 30%.
It is at least 60% of the cases!
What concept is this?
It is equivalent to two generations after the normal game engine version!
And it's not just two generations, but a period of technological maturity between two and three generations!
The development cycle of any game engine is about four to five years.
In other words, compared to the game engines of the same era at that time, Unreal [-] has more than ten years of graphic expressiveness!
Therefore, Unreal Five will become the new favorite.
So……
Can this excellent game engine be used directly?
No.
Simply put, Unreal Engine is a base engine.
You can of course make games directly with this kind of game engine.
Its own pre-function is very good.
And because of its basic underlying code, it is very easy to modify some scenes, pictures or other items later.
but……
It is also because it is so easy, once the game manufacturer does not privatize and operate this game engine independently, it will be easily cracked.
In that era, once the client was cracked, many problems such as private servers or piracy would easily arise.
This is one of them.
Second.
Although the modeling scene of Unreal Five is already very good.
But after all, this is a game engine made with the aesthetics of Unreal Engine engineers.
Some tools, scenes, props, characters, etc. in the game are all built into the Unreal Engine.
But this is obviously completely different from the game content and style that the game company itself wants to produce.
Therefore, in order to unify the style, it is also necessary to recreate an Unreal Engine that adapts to its own game.
In other words, it is to dent the popular Unreal Engine into its own shape.
Only in this way can the game be developed and facilitate later modification.
So what happens if the game is made directly without modification?
The most typical example is...
If you want to modify some scenes or characters in the later stage, many bugs will be born!
The more changes, the more bugs, and the more things need to be modified.
Eventually it will cause a big crash on the client side.
This is one of the reasons why indie games in general cannot be easily updated.
Of course, the money ability exists in this world.
After this independent game has made money and reputation, the game official will definitely complete and correct the game.
Moreover, the privatization of the game engine is actually kept secret to some extent.
=
Zhao Hao has always been deeply touched by a question in his previous life.
Ask, why, as a game from the same game company, "Honkai III" has been updated, but "Yuanshin" has not?
When Zhao Hao first saw this question, he didn't look at the comment section, but after thinking about it for himself, he came to a conclusion.
"Honkai III" and "Original God" are completely two-volume games.
Although both are mobile games, the project team of "Honkai III" and "Yuanshin" are not of the same magnitude in terms of the total number of employees or in all aspects.
And although "Honkai III" has been updated, anyone who has played the new plot knows that there are quite a few main plots without dubbing.
However, in "Original God", all the main missions, legendary missions and fetter missions of the demon gods have cv dubbing!
Not to mention the poor quality of dubbing in the new version of "Honkai III".
Just to say that most of the players who have actually played the new version of "Honkai III" expressed their understanding and support for the dubbing of the new version.
After all, due to the epidemic, most cvs can only dub at home.
Leaving aside the effect of such dubbing, it is extremely difficult to just say that it is extremely difficult to coordinate.
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